First artist on the production, in charge of the Frontier Environment. Research, style guides, tech development, pre-production, production of critical assets and leadership of a team of 12. Worked on press demos, E3 and milestone demos.
Wanted to teach myself character modeling, anatomy and sculpting because I took on a lot of character reel direction at Vanarts. Lighting-wise, I wanted to go for a Carravagio, chiaroscuro type of values. Also inspired by Apocalypse Now.
Did lighting (First pass baked, then everything hand painted) on these levels, some of the texturing (pitch textures, buildings, objects) and modeled props and buildings. I chipped in texturing and modelling on a couple other levels. I also worked with the lighting director, creating styleguides.